![]() Corpse Explosion (1 Necromancer, 1 Pyrokinetic): detonate a corpse to deal high Physical damage.If you are fighting lots of minions, this can be a great way to stay alive. Bone Cage (2 Necromancer): restore Physical armor by draining nearby corpses. ![]() Great for more control and bring enemies closer. Teleportation (2 Aerotheurge): move other targets around the battlefield.Once again, really good for closing distances. Favourable Wind (1 Aerotheurge): increases the movement speed of yourself and allies.Fossil Strike (1 Geomancer): mostly to create an Oil surface that will cause Slow, even if the enemy still has Magic armor.Haste (1 Pyrokinetic): grants extra AP and movement each turn. ![]() Peace of Mind (1 Pyrokinetic): increases Strength and Wits and also prevents nasty debuffs like Blinded, Terrified, and Charmed.Thick of the Fight (3 Warfare): gain a damage boost for every character in range, including NPCs, enemies, and summons.Mostly used to teleport near a foe, but will still deal some decent damage. Blitz Attack (2 Warfare): jump at two different targets and deal slightly reduced damage.Great if you are using a two-handed weapon. Whirlwind (2 Warfare): hit all enemies around you.Really good for positioning before a fight, and out of combat trickery. Cloak and Dagger (2 Scoundrel): leap to other areas without breaking stealth. ![]() Good for piling on damage and ending fights fast.
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